By Markus Heitz
The third in the fast-and-furious fantasy adventure The Legends of the Älfar: the worlds of the dark elves and the dwarves collide in what Malazan Empire calls 'Tolkien with a dash of Gemmell and a sprinkling of George R.R. Martin'.There are four races: the Elves, the Dwarves and the Humans and the Älfar.The other three all know the Älfar to be dark, relentless warriors, set on conquest; they have been deadly enemies since time immemorial. But are things about to change?The young älfar triplets Sisaroth, Tirigon and Firüsha have been banished to the deadly underground realm of Phondrasôn, two of them exiled for a murder they did not commit, the third determined to stay with them, to help them survive this terrifying place full of monsters. Then Sisaroth meets a dwarf, Tungdil, who has been locked up in the Dark Abyss (Tungdil will be well-known to readers of the Dwarves series!) - and their unexpected relationship will change the fate of the älfar and the dwarves - for ever.Dark Paths is the third book in bestselling author Markus Heitz's Legends of the Alfar series.
The Demi-Monde: Fall
By Rod Rees
The Demi-Monde is about to reach its catastrophic conclusion . . .For thousands of years the Grigori have lain hidden, dreaming of the day when they will emerge from the darkness. Now that day draws close. Norma, Trixie and Ella fight doggedly to frustrate these plans, but they need help. Percy Shelley must lead Norma to the Portal in NoirVille so she can return to the Real World. Trixie's father must convince her that, if she is to destroy the Great Pyramid standing in Terror Incognita, she must be prepared to die. And Vanka Maykov - though not the man she knew and loved - must guide Ella to the secret enclave of the Grigori, where she will face the most chilling of enemies. In this explosive finale to the Demi-Monde series, our heroes will come to understand that resisting evil will require courage, resolve . . . and sacrifice.
By Peter Liney
The island means the end of all hope: until 'Big Guy' Clancy discovers a reason to fight back. When the fog comes down and the drums start to beat, the inhabitants of the island tremble: the punishment satellites - which keep the tyrannical Wastelords at bay - are blind in the darkness, and the islanders become prey. The inhabitants are the old, the sick, the poor: the detritus of Society, dumped on the island with the rest of Society's waste. There is no point trying to run. There is no point trying to escape. The satellites - the invisible eyes of the law - mete out instant judgement from the sky. The island is the end of all hope - until 'Big Guy' Clancy finds a blind woman living in a secret underground warren, and discovers a reason to fight . . .